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Singular battles with well defined boundaries and durations aren't really 'a thing' anymore in large scale modern warfare. The scaling and time factor is a very difficult part of doing modern warfare modelling if you want overarching strategy in the same game that gives you low level tactical control. How much of this "small" action you put into the hands of the player is a tricky question. Raids would go back and forth between battle lines on a daily basis, small groups of soldiers trying to maneuver would cause firefights and occasionally larger engagements to break out unplanned.
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During both world wars and every since they had Battles with a capital B to describe major actions, but the actual fighting was constant. You didn't just have two armies meeting and driving each other off a battlefield in a couple of hours. That being said, the concept of cleanly discrete battles started to lose meaning in the modern age of warfare. It makes for impressive gaming and impressive history, but it was a nightmare to live through when it was rolling through your back yard. Which is a good thing, because several powerful nations duking it out with modern armies would probably cause immense destruction. The scale of warfare is shrinking and becoming more asymmetric in the modern age.